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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
This page gave me a fun new idea. When something is released, namely a module or ship, the mineral requirements and research times should be exorbitant (i.e. 100x what would be considered for normal releases) as well as having several science skil...
- by Valdr Auduin - at 2017.07.10 21:08:25
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2. srly? 1500m for a old plex? - in EVE General Discussion [original thread]
Matthias Ancaladron wrote: Thomas Lot wrote: This was very predictable from an economics standpoint. Stock-splits result in a rise in price of the original stock in a majority of cases. Especially since there is not an alternative. Predicti...
- by Valdr Auduin - at 2017.07.10 20:39:32
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3. srly? 1500m for a old plex? - in EVE General Discussion [original thread]
I've been hearing talk of "investors" buying up nuPLEX and holding to force the price up more rapidly.
- by Valdr Auduin - at 2017.07.10 08:20:39
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4. CCP has given up on EVE online, Stop giving them your money - in EVE General Discussion [original thread]
Johan Civire wrote: To be fair it`s not only ccp fault. its the new way of playing that kills the game or better say it`s bleeding to death. Slowly. What ccp is trying to do is stop it. There needs to be an advantage to playing suboptimally ...
- by Valdr Auduin - at 2017.07.10 07:59:30
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5. CCP has given up on EVE online, Stop giving them your money - in EVE General Discussion [original thread]
Arcelian wrote: Yet another eve is dying thread. How quaint. Is somebody updating the ticker?
- by Valdr Auduin - at 2017.07.09 13:14:32
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6. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Benje en Divalone wrote: Valdr Auduin wrote: mining makes new isk out of thin air, hence their nerf of the rorqual. Mining does no such thing. It makes raw materials (ore,ice,gas) out of thin air which is a similar but entirely different...
- by Valdr Auduin - at 2017.07.09 13:00:31
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7. New module: Standup Jump Drive, only for the Upwell Palatine Keepsta... - in Player Features and Ideas Discussion [original thread]
That and only one can exist at a time.
- by Valdr Auduin - at 2017.07.05 07:53:30
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8. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Tessa Sage wrote: Valdr Auduin wrote: what the real problem is, and we've run around this bush more than a dozen times in this thread alone, is that the isk is being created faster than it's being destroyed CCP clamping down on revenue stre...
- by Valdr Auduin - at 2017.07.05 07:52:22
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9. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
mining makes new isk out of thin air, hence their nerf of the rorqual what the real problem is, and we've run around this bush more than a dozen times in this thread alone, is that the isk is being created faster than it's being destroyed CCP cl...
- by Valdr Auduin - at 2017.07.04 01:08:51
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10. New module: Standup Jump Drive, only for the Upwell Palatine Keepsta... - in Player Features and Ideas Discussion [original thread]
Make it a special cyno anchor that has setup and activation timers and needs fuel on both sides of the jump bridge. Hell, make it an S-Class citadel that way STANDUP can release some S-Sets and make a trio of them for this function: STANDUP S-Set ...
- by Valdr Auduin - at 2017.07.02 00:20:40
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11. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Damn.
- by Valdr Auduin - at 2017.06.28 20:58:48
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12. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Necro is Love; Necro is Life What are everyone's thoughts on a special T2/T3 null-sec-only ammo type that fulfills this function? or perhaps a T3 weapon system that can switch firing modes into Zone Defense? Fluff because it's a slow day. Autoc...
- by Valdr Auduin - at 2017.06.28 20:20:58
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13. Blood for the Blood God - in Player Features and Ideas Discussion [original thread]
Interesting, but not horrific, what does the pilot lose by using this method of popping random holes all over the cluster
- by Valdr Auduin - at 2017.06.26 01:34:33
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14. Ideology in EVE - in EVE General Discussion [original thread]
What about a corp that has no in-game corporate structure? I.e. you all use some other method of over-arching command and control of your group's orientation and direction and otherwise each particular asset is controlled by the various individual...
- by Valdr Auduin - at 2017.06.25 22:03:42
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15. Blood for the Blood God - in Player Features and Ideas Discussion [original thread]
Axure, my only problem with your suggestions is that it isn't very grisly, it just treats corpses as yet another material- that's lame, IMO.
- by Valdr Auduin - at 2017.06.25 21:58:16
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16. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Scan shielding rigs, each rig hides random modules from incoming scans (full rigging hides 99%, or something ridiculous like that, of your slots from each scan) or has a chance to block a scan and alert the target that they are being scanned
- by Valdr Auduin - at 2017.06.23 16:30:42
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17. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Ah, yeah, that was still one of the primary initiatives when I came up with the idea; force engagements into smaller packets, literal wings and squads- a handful of wolfpacks organised into a battlegroup and that group either engaging another BG o...
- by Valdr Auduin - at 2017.06.23 13:37:12
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18. Question regarding gaming planet side. - in Player Features and Ideas Discussion [original thread]
Valkyrie is going the same way, XBOX One X is getting hyped, that means Sony needs a PS5 on the market; Bye-bye, Valkyrie.
- by Valdr Auduin - at 2017.06.21 13:39:05
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19. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Ah, well, it was an amusing idea; thank you for actually explaining the problem.
- by Valdr Auduin - at 2017.06.21 13:32:33
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20. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
What about a hacking, game or something similar, tied to Astronautic Engineering (since it has no actual use) that upgrades your ore pull each cycle you play and win a round, prevents damage to mining crystals, and gives you a bonus batch of ore o...
- by Valdr Auduin - at 2017.06.21 13:30:42
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